Choose one of the following stats, depending on your preferences. The only change is magazine.

---------------M1014 (MILITARY):
<!-- AUTO ASSAULT SHOTGUN -->
	<weapon type="EPISODIC_11">
		<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="30.0" weaponrange="35.0" clipsize="8" ammomax="126" timebetweenshots="433">
			<damage base="24" networkplayermod="5.0" networkpedmod="1.0"/>
			<physics force="15.0"/>
			<reload time="2666" fasttime="1666" crouchtime="2666"/>

			<aiming accuracy="0.10">
				<offset x="0.12" y="1.0" z="0.55"/>
				<crouchedoffset x="0.15" y="1.0" z="0.05"/>
				<reticule standing="1.1" ducked="1.1" scale="0.0"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="16"/>

			<controller>
				<rumble duration="180" intensity="0.8"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>2HANDED</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
				<flag>MISSION_CAN_FORCE_DRIVEBY_USE</flag>
				<flag>DONT_RUMBLE_WHEN_DOING_DRIVE_BY</flag>
			</flags>
		</data>

		<assets model="w_e2_aa12">
			<anim group="gun@aa12">
				
			</anim>

			<effects>
				<muzzle fx="muz_AA12"/>
				<shell fx="weap_ejected_AA12_red"/>
			</effects>
		</assets>
	</weapon>

----------------------M1014 (LAW ENFORCMENT)

<!-- AUTO ASSAULT SHOTGUN -->
	<weapon type="EPISODIC_11">
		<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="30.0" weaponrange="35.0" clipsize="6" ammomax="126" timebetweenshots="433">
			<damage base="24" networkplayermod="5.0" networkpedmod="1.0"/>
			<physics force="15.0"/>
			<reload time="2666" fasttime="1666" crouchtime="2666"/>

			<aiming accuracy="0.10">
				<offset x="0.12" y="1.0" z="0.55"/>
				<crouchedoffset x="0.15" y="1.0" z="0.05"/>
				<reticule standing="1.1" ducked="1.1" scale="0.0"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="16"/>

			<controller>
				<rumble duration="180" intensity="0.8"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>2HANDED</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
				<flag>MISSION_CAN_FORCE_DRIVEBY_USE</flag>
				<flag>DONT_RUMBLE_WHEN_DOING_DRIVE_BY</flag>
			</flags>
		</data>

		<assets model="w_e2_aa12">
			<anim group="gun@aa12">
				
			</anim>

			<effects>
				<muzzle fx="muz_AA12"/>
				<shell fx="weap_ejected_AA12_red"/>
			</effects>
		</assets>
	</weapon>


--------------M1014 (CIVILIAN)

<!-- AUTO ASSAULT SHOTGUN -->
	<weapon type="EPISODIC_11">
		<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="30.0" weaponrange="35.0" clipsize="4" ammomax="126" timebetweenshots="433">
			<damage base="24" networkplayermod="5.0" networkpedmod="1.0"/>
			<physics force="15.0"/>
			<reload time="2666" fasttime="1666" crouchtime="2666"/>

			<aiming accuracy="0.10">
				<offset x="0.12" y="1.0" z="0.55"/>
				<crouchedoffset x="0.15" y="1.0" z="0.05"/>
				<reticule standing="1.1" ducked="1.1" scale="0.0"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="16"/>

			<controller>
				<rumble duration="180" intensity="0.8"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>2HANDED</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
				<flag>MISSION_CAN_FORCE_DRIVEBY_USE</flag>
				<flag>DONT_RUMBLE_WHEN_DOING_DRIVE_BY</flag>
			</flags>
		</data>

		<assets model="w_e2_aa12">
			<anim group="gun@aa12">
				
			</anim>

			<effects>
				<muzzle fx="muz_AA12"/>
				<shell fx="weap_ejected_AA12_red"/>
			</effects>
		</assets>
	</weapon>